5-Week Project, Fall Term
The goal of the Experience Prototyping course at UID is to learn
and hone the students' technical and technological skills as tools
to develop interactive designs. Focus is placed upon how you make
things and the tools you use, and less up on what you make.
The overall theme for this semesters' edition of Experience
Prototyping was Social Dynamics - focusing upon
designing for interactions between groups of people, natural
interactions but also mediated by and influenced by what we design,
particularly embodied in devices and/or spaces.
The whole of the course is set as an exploratory phase in a
design project in which we aim to develop a handheld device for
visitors of a conference that enables crowd interactions with the
speakers, the organizers and simply for the visitors.
Week 1: design sketching for experience
Week 2: Sketching Haptics
Week 3: Mobile Hacking
Week 4: Experimental Image Making
Week 5: Bare Metal Code
In addition to developing a mastery of different tools, the
students are required to docuement and reflect on their own design
activities. Each student has to produce a weekly video report
exposing their thoughts and perspective on their work.
More info and details on the
Joep Frens and Martijn van de Wiel
Adam Meyer and David Sjunnesson
Daniel Saakes and Stoffel Kuenen