5-Week Project, Fall Term
The main educational objective of this class is to learn how to
bring (envisioned, present or future) experiences to life via
various prototyping skills and techniques. This year's theme -
throughout these 5 weeks of hands-on learning - is
Sports, what roles IxD can play
in a sports context, ranging from e.g. the environment in which
sports are done, to supporting training schema and tracking of
The program for this year's edition is the following:
Week 1: Bodies in Space
- interacting with the physical environment.
Week 2: Visualizing fringes of the
- video techniques.
Week 3: Animism, Anthropomorphism and
- Behaviors of interactive robotic system.
Week 4: How to get what you want
- expand on an exploration you always wanted to do but never got
Week 5: Prototyping Wearable
- Textile Technologies, fashion techniques and
integration of electronics.
In addition to developing a level of proficiency of different
tools and skills, the students are required to document and reflect
on their own design activities. Each student has to produce a
weekly video exposing their thoughts and perspective on their
More info and details on the
2014 course wiki .
Kay and Diede van Vree
Stoffel Kuenen, Adam Henriksson, Rickard Åström, Daniel
Marina Toeters and Jos van der Weele
Moussette Interaction Lab:
Selection of resulting video's:
Week 3 video:
Week 4 video:
Week 5 video:
Find more experience prototyping videos on the IxD Vimeo account.